Sadly there is not much life in this forum nowdays. I'm here because I want to thank to Cannabis for making q3mme for us. With this ultimate tool, videos in quake stepped to a higher level. The camera system in this program is still the best out there. Wish every game has its own q3mme or q3mme can support every game
And I also want to thank to AURI. He is the man who still managing this site and help to others if he can.
So Thank you!!!
Finally here is my latest q3 defrag trickjump movie what cannot be created without q3mme. Enjoy it!
I like helping people. I remember how much it meant to me some years ago when people took time to teach me things. q3mme is definitely my favorite tool to make movies. Other people like the quakelive creators know about it, I do not understand why other games do not have similar features nowadays. A game's community would be so much bigger and more alive if it was made possible for everybody to create movies easily and in high quality.
Thanks for recognizing and appreciation
Movie: to people like me who cannot watch it directly on youtube, you can use www.clipconverter.cc - it enables you to download it in a decent quality.
Great effects, it looks like it has been much work. If you have not watched it, go watch it, it is really worth the time! There are not so many movies out there these days so I cannot say much about this one except it's one of the good ones. A keeper - even though it has one fatal mistake - it is much too short.
Have a great day. As rEnk said, always here for you guys. If any of you needs assistance with anything that has to do with moviemaking or q3mme or q3, feel free to contact me.
Truly awesome movie, renk what i am wondering, how did you put an effect on x,y,z position? an effect like these texts, which you say that they aren't tracked, that it is q3mme fx scripting. I believe some ways to do it but, not with my awful .fx knowledge x) my way would be: -decompile any map -put a brush on the map with the shader (blendfunc add) -compile the map, replace it with the original, then load the demo
as decompiling maps have the issue of texture fitting errors/ no lights, at first i would record the demo with the original map, then render again with greenscreen on the map, so the text is the only object visible. then chroma key, et voila.
do you remember my old movie, mozaik? www.youtube.com/watch?v=1SvE7OWTmoM at 6:45 you can see as I added a text on the map too. in that clip I did almost everithing as you write above. decompied the map replaced all the shaders to some nice green color and added the text to the map.
now, that I practised some scripting in mme the whole thing is much easier and faster
-first thing what you need to know that you can add 2 effects to the player with clientoverride command.
clientoverride 0 headfx "fxname" or clientoverride 0 torsofx "fxname"
-the particles xyz position is simple stored in a vector called 'origin'. origin0=x origin1=y origin3=z
In mme you create a camera and then check the Pos,X PosY, PosZ coordinates. it takes 4-5 but sometimes 10 or more tries to put everything in place
Thanks Tania. all what you see is in-game. so all text was on the map when i captured the clips. i got this idea with the texts and rocket exposion/trail after i almost finished the movie last june.. so i had to re-capture the scenes with those effects.