When I was getting started with q3mme, I found it very hard to keep all the different modes, commands and keybinds in mind. Even with auri's great tutorials it was still very confusing. Around the same time I was experimenting with the Team Arena UI scripting system, and I decided to add a GUI to q3mme. Here is the result, q3mmeUI.
The target audience for this the mme beginner, who wants to turn his pure luck airrocket into a video without reading pages of documentation. The UI also supports semi-advanced features like demolist saving, freecams and chasecams. For experienced users, the programm should behave identical to q3mme when the GUI is disabled, so they can use it when it's convenient and avoid it when it gets into their way.
The two things that I know are not self-explanatory are the timeslider, where you can click and drag to freely navigate the demo time, and the little button around the crosshair, where you can click and hold mouse1 to modify the viewangles of chase- and freecam keypoints. Oh, and P toggles the GUI.
Any kind of feedback is welcome, these things in particular: - is the UI intuitive and easy to use - what sucks about it, what's broken - what features are missing - airrocket videos
Wow, thank you for this helpful modification! This definitively will help the newbies to begin with q3mme. Good work on the timeslider function, it'll be really useful to find frags around my huge CA uncutted demos.