proto
Almost Member
Posts: 13
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Post by proto on Sept 12, 2015 12:37:12 GMT 1
Good day,
I have one question, where to find all those fx scripts, all the old links are dead.
I want to make my own movie.
Thank you in advance.
//Nikolaj
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Post by auri on Sept 12, 2015 15:40:17 GMT 1
Hey Nikolaj,
your best chance is to contact the creator of the scripts yourself. They probably have contact information on their profile.
Good luck! auri
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proto
Almost Member
Posts: 13
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Post by proto on Sept 12, 2015 22:08:51 GMT 1
Thank you auri for quick answer, I tried to contact renk through youtube, but he is away I think.
auri, maybe you have some of those scripts?
Tried to reach someone through irc, but everyone left from quake I think..
//Nikolaj
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proto
Almost Member
Posts: 13
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Post by proto on Sept 12, 2015 22:32:58 GMT 1
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proto
Almost Member
Posts: 13
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Post by proto on Sept 13, 2015 10:40:09 GMT 1
Here are test image, played with values a little bit. What do you think? Attachments:
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Post by auri on Sept 13, 2015 14:31:52 GMT 1
I don't have any scripts, I like it original. You should try IRC: #moviemaking @ QuakeNet. Some moviemakers hang out there and they probably will answer after some time.
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proto
Almost Member
Posts: 13
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Post by proto on Sept 14, 2015 9:32:51 GMT 1
I think I will post my promo trailer this week
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Post by auri on Sept 14, 2015 18:23:35 GMT 1
Nice one, good luck with everything : D
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Post by q3adict0 on Oct 27, 2015 19:32:45 GMT 1
any luck whit the scripts?
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Post by ferbarraes on Dec 3, 2015 12:01:56 GMT 1
I've got the scripts, but believe me. You can not get the full effect done without the textures. And I did never find the textures. However, I did learn very much trying to replicate the explosion. Once I met Renk in a IRC chat. And he typed links to his work.
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Post by ferbarraes on Dec 3, 2015 12:03:19 GMT 1
//ROCKET
weapon/rocket/flash { color 1 0.75 0 size 300 + rand*32 light }
weapon/rocket/projectile { //Render the rocket model "models/ammo/rocket/rocket.md3" dirModel //Sound generated by the flying rocket loopSound "sound/weapons/rocket/rockfly.wav" }
weapon/rocket/trail { ////////////////////////////////////////////////////////////////////// light of the rocket
color 0.6 0.3 0 size 8 Light shader flareshader sprite
////////////////////////////////////////////////////////////////////// light of the rocket on walls!
color 1 0.5 0.1 size 100 Light
////////////////////////////////////////////////////////////////////// SMOKE alpha 0.25 color 0 0 0 shader smokePuff rotate 360 * rand distance 3 + rand * 2 { emitter rand * 0.7 //rand * 0.8 { alphaFade 0 size 8 + rand * 2 + lerp * 25 sprite cullNear } } ////////////////////////////////////////////////////////////////////// FLAMES width 2 shader flareShader alpha 0.8 color 1 0.2 0.1 distance rand+0.2 { random dir wobble dir velocity 50 + rand*70 scale velocity velocity 100 + rand*100 size 15*rand emitter "0.05 * rand * rand" { //moveGravity 150 colorFade 0.4 spark cullNear } } shader flareShader alpha 0.8 distance rand+0.2 { random dir wobble dir velocity 50 + rand*70 scale velocity velocity 100 + rand*100 size 3*rand emitter "0.05 * rand * rand" { //moveGravity 150 colorFade 0.4 sprite cullNear } } shader flareShader alpha 0.8 distance rand+0.2 { wobble dir velocity 50 + rand*70 scale velocity velocity 100 + rand*100 size 3*rand emitter "0.06 * rand * rand" { //moveGravity 150 colorFade 0.4 quad cullNear } } }
weapon/rocket/impact { ////////////////////////////////////////////////////////////////////// MARK
vibrate 70 sound sound/weapons/rocket/rocklx1a.wav
shader gfx/damage/burn_med_mrk size 50 //64 Decal ////////////////////////////////////////////////////////////////////// OLD STYLE EXPLOSION - SIZE=100 shader rocketExplosion size 0 //Will be the light colour color 1 0.75 0 emitter 1 { Sprite //size will goto zero after 0.5 of the time size 300 * clip(2 - 2*lerp) //Light } ////////////////////////////////////////////////////////////////////// LIGHT
color 1 0.5 0.1 emitter 1 { Sprite size 200 * clip(2 - 2*lerp) Light } ////////////////////////////////////////////////////////////////////// 3x SPARK shader flareShader alpha 1
color 1 0.5 0.1 //orange width 5 repeat 4 + 10*rand { wobble dir velocity 100 + rand*20 scale velocity velocity 200 + rand*50 size 500*rand*rand emitter "0.6 * rand" { moveGravity 100 colorFade 0.9 spark } } color 1 0.1 0.1 //red width 5 repeat 2 + 7*rand { wobble dir velocity 100 + rand*20 scale velocity velocity 200 + rand*50 size 400*rand*rand emitter "0.5 * rand" { moveGravity 100 colorFade 0.9 spark } }
color 0 0.3 0.6 //blue width 5 repeat 1 + 3*rand { wobble dir velocity 100 + rand*20 scale velocity velocity 200 + rand*50 size 250*rand*rand emitter "0.5 * rand" { moveGravity 100 colorFade 0.9 spark } }
////////////////////////////////////////////////////////////////////// STILL EXPLOSION
color 1 0.5 0.1
repeat 3{ wobble dir velocity 10 + rand*20 scale velocity velocity 200 + rand*50 size 60 + 30*rand emitter "0.6 + rand*0.4" { colorFade 0.7 sprite } }
////////////////////////////////////////////////////////////////////// FLYING PARTICLES
repeat 2 + rand*5 { wobble dir velocity 10 + rand*20 scale velocity velocity 200 + rand*50 size 10 + rand*10 emitter "0.6*rand + rand*0.6" { moveBounce 80 0.8 colorFade 0.7 sprite } }
repeat 40 + rand*40{ wobble dir velocity 40 + rand*20 scale velocity velocity 200 + rand*50 size 1 + rand*2 emitter "3*rand + rand" { moveBounce 250 0.8 colorFade 0.7 sprite } } width 1 repeat 50 + rand*60 { wobble dir velocity rand*70 scale velocity velocity 200 + rand*50 size 10 + rand*2 emitter "0.75 + rand*0.4" { moveBounce 150 0.8 colorFade 0.9 spark } } }
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