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Post by capron on Feb 16, 2016 14:24:07 GMT 1
hi, everyone... sorry to trouble. Just a question. I'm new and can't so long ago put skybox on standart quake map. Example dm7... But it's true not need q3radiant for create a dm7 map skybox? So just can to change the skybox textures with shaders? But it's not work...
I did: baseq3/env/space1/ (space1_bk.jpg and etc) baseq3/textures/space1/space1_bk.jpg
pack0/scripts/sky.shader - there sky for "dm7" i not sure is seems this - textures/skies/toxicskytim_dm7
//used in tim_dm7 .
Did example this:
textures/skies/toxicskytim_dm7
//used in tim_dm7
textures/space1/space1
{
qer_editorimage textures/space1/space1_bk.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 75
surfaceparm sky
q3map_sun 4 3 3 150 135 50
skyparms env/space1/space1 - -
}
I change different, but the sky remains the same.
Help me pls! What wrong?
Sometimes, q3mme: only rgb tga supported and etc... but my skybox correct
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Post by auri on Feb 17, 2016 8:15:04 GMT 1
Hi capron, I hope somebody helps you here, my knowledge about Quake does not reach this far Let's hope for an answer! John
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Post by capron on Feb 27, 2016 15:48:52 GMT 1
I solved problem myself experimental way) It was necessary to remove all references to inteldimclouds maps (toxicsky), not just in dm7! I really thought quality of the sky will be higher. Or it can be configure? In either case it works. Good day, John
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