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Post by ProfanumAU on Jun 29, 2017 6:30:10 GMT 1
I'm trying to capture a shot where i can see my rocket through the wall landing on the enemy player. Issue is i can see the client through the wall but can't get 4 = see all projectiles to work however 8 = see pickable items does work. If im doing this correctly the value i should set is 5 but even 4 itself doesn't work so yeah im not sure what to do in fixing this. mov_filterMask is also set to 0.
Any help greatly appreciated >:]
heres the cvar from the cvar.txt
mov_wallhack [0, bit-field: 1..8] See selected entities through walls: 0 = disabled, 1 = see the predicted client, 2 = see everyone except the predicted client, 4 = see all projectiles (rockets, granades, plsma balls etc), 8 = see pickable items, 16 = see flags
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Post by auri on Jun 29, 2017 9:47:19 GMT 1
Heya,
did you try any other numbers like 1024? I think all those you mentioned should work and if not, try others.
If that does not help, you can hide things that are close to the camera with a setting. If you increase its value things even further from the camera will be hidden. I think the cvar is called r_znear.
Good luck!
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Post by ProfanumAU on Jun 30, 2017 8:30:54 GMT 1
Tried r_znear from 0.01 to 1 and doesn't seem to change anything /= tried lots of crazy values for mov_wallhack aswell.
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Post by auri on Jun 30, 2017 18:07:15 GMT 1
I think r_znear's default value is 4. Check it by just typing "r_znear" in the console and then pressing enter. If you drive it up like crazy, you can hide anything
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Post by ent on Jul 2, 2017 13:15:58 GMT 1
Hello. Could you send your demo so I can find out the issue?
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Post by ProfanumAU on Jul 4, 2017 15:38:46 GMT 1
I decided not to worry about it as the frag wasn't that good anyway was more just playing around
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