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Post by morgot on May 9, 2018 16:50:30 GMT 1
I'm trying to use ch_ cf_ df_ commands in MME, but programm doesn't react on values changing. Does anybody know why?
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Post by auri on May 12, 2018 1:18:04 GMT 1
Hey,
I am guessing those are Defrag-specific commands. q3mme is based on baseq3 so anything else does not work except some things that were specifically added. Like cpma pm models, we had to create a pk3 for those to be able to use them.
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Post by ent on May 14, 2018 21:25:47 GMT 1
You can still capture with q3mme + defrag if you want to capture just your POV. To do so you have to load the game with a .bat containing "q3mme.exe +set fs_game defrag +set fs_extraGames mme". Then set mme_screenShotFormat to "pipe"/"avi"/"png/"jpg"/"tga" (I suggest to use "pipe" with ffmpeg - fast and beautiful, read the last release notes for more info), mme_saveWav to "2". To start capturing set cl_avidemo to a desired FPS of the future video (for example, cl_avidemo "60" for 60 FPS video), and it will start capturing with mme. To stop capturing set cl_avidemo to "0". You can also set mme_blurFrames but that feature is limited if you are using non-native q3mme capture like that. The maximum value of mme_blurFrames can be found by this formula "mme_blurFrames * cl_avidemo <= 1000" (for example, for cl_avidemo 60, mme_blurFrames will be 16).
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