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Post by jiyorude on May 15, 2021 11:16:12 GMT 1
Hey! I seem to have an issue during offscreen capturing that I can't get my head around. I tested this across three different demos and it all shared the same result. - I created a timeline In and Timeline Out parameter. Locked the timeline and went back to the starting point
- Just to test some additional stuff, I set save depth to 1. I made sure that I used the first person perspective. I locked everything (camera/timeline etc)
- /capture jpg 24 test
- /save test testlist
- I did not press C, went out of the mod, added .txt to the renderlist, and specified in my offscreen capture bat file.
- Started up the bat, it starts rendering, but instead of rendering everything that was saved, there are no seperate depth png files, and instead of a first person cam, it renders the standard perspective you see when you enter a demo in mme. It seems that none of my settings are used and simply ignored. It does render in 4K, so it accepts the resolution and parameters set in the bat.
This is in my offscreen capture file:
@echo off Start quake3mme.exe +set fs_game "mme" +set mme_renderWidth "4096" +set mme_renderHeight "2160" +set fs_extragames "cpma" +set r_multisample "16" +set r_multisampleNvidia "1" +set r_anisotropy "16" +set r_picmip "0" +set cl_noprint "1" +set r_overBrightBits "0" +demolist "testlist.txt" +mme_demoListQuit "1" And is a screen of the faulty result. ibb.co/0QtK4c6 What may be going wrong?
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Post by ent on May 18, 2021 20:09:31 GMT 1
Hi. Have you tried capturing on-screen first to make sure you set up everything correctly?
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Post by jiyorude on May 22, 2021 1:49:50 GMT 1
Hey! I just managed to solve the issue today.
While in chase mode, MME automatically chose Point of View "-1", which is basically non-existent. While setting up the scene in MME, it would show the standard "0" point of view, which was what I wanted, but while rendering, it would capture the standard image of the map, as that was associated with "-1".
After reinstalling the mod, the depth of field maps worked again as well. Once I open up the demo and manually change the chase pov to "0" (my pov) and lock it, everything works well during rendering!
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