Post by kerf on Jul 10, 2021 16:56:47 GMT 1
HI, I am new comer from defrag and recently need to use Q3mme to make some movies. I followed q3mme-1.8b that document and put the 'quake3mme.exe' 'start q3mme.cmd' and 'mme' folder into the root of Quake 3 Arena folder, then I click the start q3mme.cmd and select a short name demo, but after loading the mainpart, the mme crashed and said "Requested feature was omitted at compile time"
-------------------------------full log here------------------------------------------------
Q3 1.8-MME x86 Oct 11 2016
----- FS_Startup -----
Current search path is not printed, use the path command if you want to see it.----------------------
10800 files in pk3 files
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1920 1080 W
...registered window class
...created window@0,0 (1936x1119)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 8 )
...219 PFDs found
...hardware acceleration found
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using GL_EXT_framebuffer_object
ARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_shading_language_100
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.79
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 1920 x 1080 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
ARNING: Ignoring shader file scripts/zzz_defrag_nade_add.shader. Shader "models/ammo/grenadecpma" on line 11 missing closing brace.
----- finished R_Init -----
------- sound initialization -------
------------------------------------
Initializing DirectSound
----- Sound Info -----
sound system started
----------------------
Try loading dll file F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 20066BF0
--- Common Initialization Complete ---
MSH_BROADCASTARGS: 50394
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: DESKTOP-N70VVO2
IP: 192.168.1.4
IP: 198.18.0.1
Working directory: F:\special quake defrag\Quake 3 Arena1
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Not found: demos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).dm_66
Not found: demos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).dm_67
Demo file: demos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).dm_68
Opened mmedemos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).mme, which has 38 seconds and 4630 frames
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.79
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 1920 x 1080 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
ARNING: Ignoring shader file scripts/zzz_defrag_nade_add.shader. Shader "models/ammo/grenadecpma" on line 11 missing closing brace.
----- finished R_Init -----
Try loading dll file F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 1EB26BF0
Try loading dll file F:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Loading DLL file: F:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Sys_LoadGameDll(F:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll) found vmMain function at 20566170
RE_RegisterFont: called with empty name
Defrag demo detected
Defrag demo detected
trying textures/evil6_trims/e8mtltrim1.TGA...
trying textures/evil6_support/e6q3support.TGA...
trying textures/evil6_trims/e6trim_ltb.TGA...
stitched 0 LoD cracks
...loaded 1076 faces, 0 meshes, 0 trisurfs, 0 flares
trying models/weaphits/UsersGeoSphere01.TGA...
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Requested feature was omitted at compile time
===========================================
I don't know what happened because my defrag is available to play everyday with iDFe client as well as available cfg. I don't know why it crashed....
Any idea?
Thank you in advance.
-------------------------------full log here------------------------------------------------
Q3 1.8-MME x86 Oct 11 2016
----- FS_Startup -----
Current search path is not printed, use the path command if you want to see it.----------------------
10800 files in pk3 files
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1920 1080 W
...registered window class
...created window@0,0 (1936x1119)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 8 )
...219 PFDs found
...hardware acceleration found
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using GL_EXT_framebuffer_object
ARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_shading_language_100
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.79
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 1920 x 1080 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
ARNING: Ignoring shader file scripts/zzz_defrag_nade_add.shader. Shader "models/ammo/grenadecpma" on line 11 missing closing brace.
----- finished R_Init -----
------- sound initialization -------
------------------------------------
Initializing DirectSound
----- Sound Info -----
sound system started
----------------------
Try loading dll file F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 20066BF0
--- Common Initialization Complete ---
MSH_BROADCASTARGS: 50394
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: DESKTOP-N70VVO2
IP: 192.168.1.4
IP: 198.18.0.1
Working directory: F:\special quake defrag\Quake 3 Arena1
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Not found: demos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).dm_66
Not found: demos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).dm_67
Demo file: demos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).dm_68
Opened mmedemos//DCC20-02/dcc20-02[df.vq3]00.32.728(Kimy.CHINA).mme, which has 38 seconds and 4630 frames
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.79
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 1920 x 1080 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
ARNING: Ignoring shader file scripts/zzz_defrag_nade_add.shader. Shader "models/ammo/grenadecpma" on line 11 missing closing brace.
----- finished R_Init -----
Try loading dll file F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(F:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 1EB26BF0
Try loading dll file F:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Loading DLL file: F:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Sys_LoadGameDll(F:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll) found vmMain function at 20566170
RE_RegisterFont: called with empty name
Defrag demo detected
Defrag demo detected
trying textures/evil6_trims/e8mtltrim1.TGA...
trying textures/evil6_support/e6q3support.TGA...
trying textures/evil6_trims/e6trim_ltb.TGA...
stitched 0 LoD cracks
...loaded 1076 faces, 0 meshes, 0 trisurfs, 0 flares
trying models/weaphits/UsersGeoSphere01.TGA...
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Requested feature was omitted at compile time
===========================================
I don't know what happened because my defrag is available to play everyday with iDFe client as well as available cfg. I don't know why it crashed....
Any idea?
Thank you in advance.