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Post by oliskillz on Nov 11, 2008 23:31:21 GMT 1
Hi,
I just wonder if it's normal that : \mme_ worldshader white make the world unstable.
Is there a way to make it stable or it's normal like this ?
thanks ;D
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Post by auri on Nov 12, 2008 0:23:13 GMT 1
I think that looks cool I don't know if it works like that. mme_worldShader [shadername] This command will replace all the shaders making up the level into this one. Try console, mme/blue, mme/green or something for interesting results. white is just by chance a shadername, it's not the color.
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Post by oliskillz on Nov 12, 2008 20:59:03 GMT 1
ok, Thank you
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Post by auri on Nov 12, 2008 21:54:11 GMT 1
Not sure if I answered your question though. I have no clue how that should exactly work, I will go ask canny.
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Post by foksie on Nov 13, 2008 10:35:02 GMT 1
It replaces all shaders (textures) with the chosen one. White is shader for additive shading, so its not supposed to work with it (you should be getting a hall of mirrors look?). For example you can use a shader like slime to have slime everywhere or stuff like that But main use is to get a easilly replacable background, so use green.
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Post by auri on Nov 13, 2008 14:29:12 GMT 1
If the shader does not exist, nothing changes. I tried green and blue ingame, nothing happened. Sup Mati?
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Post by foksie on Nov 13, 2008 14:56:29 GMT 1
you need to use the exact shader name.
for example mme/green
or textures/liquids/slime2
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Post by CaNaBiS on Nov 13, 2008 20:10:06 GMT 1
try \mme_worldshader mme/pip it's amazing!
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Post by oliskillz on Nov 16, 2008 1:12:32 GMT 1
Yes, shader white make the hall transparent. textures/liquids/slime2, is exactly what I was searching, It looks great. ;D I tried \mme_worldshader mme/pip too, but it doesn't work but it's ok slime2 shader is perfect for me Thanks to all again, I can go forward now
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