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Post by krancer on Jan 25, 2009 3:00:03 GMT 1
Hi q3mme crew When using off-screen capturing, q3mme doesn't give me the same frame of contents of when I do on-screen rendering, basically it crops off some of the visuals when capturing them offscreen so for example.. when I set up my cam and of course lock it afterwards to test, the models(and all their limbs visible) fit inside the screen but then when I run my batch file for the off-screen capturing, if a model's legs were towards the very bottom of my frame, q3mme would crop it off. This has happened with both high end ati and nvidia cards. It is not the most pressing of issues, just something I've scratched my head about since using q3mme from the very first versions and up.
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Post by sh1ver on Feb 2, 2009 4:50:24 GMT 1
make sure your r_fbowith and r_fboheight are set to the same dimensions as r_customwidth and r_customheight
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Post by krancer on Feb 4, 2009 10:25:55 GMT 1
thanks sh1ver but fbo output gave me nothing but screen artifacts. i was trying to get 1280x720p directly from my capture but my video card(geforce 9800 gtx+) apparently does not support that resolution(at least not on-screen) so i'm forced to use a different res for setting up my cams and stuff. sucks that i have to crop video in vdub to get 720p.
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Post by auri on Feb 4, 2009 10:38:00 GMT 1
Is that so bad? I do the same. I think q3 has a problem with not-fullscreen resolutions. Impressive and excellent signs are squished I think, maybe even font.
I'm ok with this, cropping doesn't take long
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