bozz
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Posts: 3
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Post by bozz on May 12, 2009 19:25:22 GMT 1
Hello Is it able to copy the gib effect from q3mme in q3 standard , to change the gib effect in normal q3, osp etc. in the mme style? I would also like the effect in normal q3[while i play ], is this possible? Thanks for your Help!!! Bozz p.s. sorry for my bad english
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Post by auri on May 13, 2009 0:12:58 GMT 1
Hi man. Why does everybody say "sorry for my bad english"? I dislike that sentence so much by now. I don't want to hear it anymore at all. Everybody says it but nobody's English really is that bad. Anyway. The mme gibs should actually be the same, are they not? How do they look for you? More gibs maybe or so, I don't know. I guess that comes with the mme effect system which you cannot import into baseq3
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bozz
Visitor
Posts: 3
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Post by bozz on May 13, 2009 20:16:58 GMT 1
Heya Thanks for the answer, i wrote "sorry for my bad english" because i even weren't able to form some sentence in my language, i was quit confused of that what i wrote . so back to topic: what i mean is that in q3mme the gib blows away with the explosion, in q3 standart its everytime same blow script. I made a little video to show ya what i mean Thanks for Help
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Post by auri on May 13, 2009 21:29:26 GMT 1
Oh I see, that's an mme cvar called directionalgibs. Do you want that off in mme? I guess what you want is to turn that on in baseq3. But you cannot do that. You could try using the z-effects.pk3 which you can find on the net somewhere. They have it in there. Somehow scripted too.
Fresh - Nervous.. huge tune, could be nice in a movie. d-_-b
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bozz
Visitor
Posts: 3
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Post by bozz on May 14, 2009 16:16:09 GMT 1
Thanks, it is included in the z-effects, but its only playlable in baseq3 not other mods and yeah i wanted to turn it on in baseq3(osp) to track yeah i think so too
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