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Post by DEADokmag on Feb 9, 2010 20:55:37 GMT 1
Hi! I have 2 quastions:
1.What is best metod of separate world, models and hud? I want to have 3 layers after render - 1. world without models 2.models on green background 3.hud.
I use that for it, but it so slow and uncomfortable....
bind [ "cg_shadows 1; r_drawworld 1; r_drawentities 1; cg_noprojectiletrail 0; mme_skykey 0" bind ] "cg_shadows 0; r_drawworld 0; r_drawentities 1; cg_noprojectiletrail 1; mme_skykey 255"
Maybe somebody know better metod ?
2. can I hope that in new version of mme I find capturing of camera in bvh. Camers in bvh very usefull, it can import in some 3d redactors as 3dsmax etc.
Sorry for my bad english. I look for answers...
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Post by technologic on Feb 9, 2010 21:02:58 GMT 1
mov_filtermask 1-? < play around with the values. it's for removing models and other things.
mme_worldshader mme/green < green screens the level and leaves models
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