|
scripts
Dec 11, 2010 22:36:43 GMT 1
Post by sabre on Dec 11, 2010 22:36:43 GMT 1
At the moment I'm at my hometown now and no mme at this computer but maybe tomorrow night or at least monday i can upload the scripts and rail stuff.. if someone doesn't upload them before me... Awesome work, rEnk! I'm waiting the link too \m/ Any ideas about where to find an example of a "body-trail" script?; Comrades, share one for all of us, please(:
|
|
|
Post by rEnk on Dec 12, 2010 9:19:41 GMT 1
|
|
|
scripts
Dec 12, 2010 21:02:44 GMT 1
Post by sabre on Dec 12, 2010 21:02:44 GMT 1
omg, yes Thanks for this beautiful "little test". Now i see no chance to achieve your scripting lvl.. Will you post them, please? Great job!
|
|
|
scripts
Dec 12, 2010 22:07:05 GMT 1
Post by auri on Dec 12, 2010 22:07:05 GMT 1
Let me say ****** yeah
|
|
|
scripts
Dec 13, 2010 19:08:44 GMT 1
Post by phoenix on Dec 13, 2010 19:08:44 GMT 1
Damn that looks amazing. I don't have time to go through all of this right now but I'll definitely have questions later! Do these scripts work in vanilla q3 or is it just for mme that they work? EDIT: Download links are broken (deleted due to no dls). Any chance for a re-upload so I can play around and see what I can come up with? All credits to you if I use any of your scripts of course. Hell all credits to you if I come up with anything at all cause it will be because of you
|
|
|
scripts
Dec 13, 2010 23:38:22 GMT 1
Post by [PT] TANIA on Dec 13, 2010 23:38:22 GMT 1
owned!
|
|
|
scripts
Dec 15, 2010 15:48:17 GMT 1
Post by rEnk on Dec 15, 2010 15:48:17 GMT 1
Here are the bugless(at least i think) version of the scripts. rapidshare.com/files/437074362/scripts_to_forum.rarsometimes sparks not aligned well so i had to fix the code at some point. but i think it look the same : the player trail stuff is not ready yet.. sometimes generates very low fps or mme freezing. even on my new gtx460. and anyway.. i won't post the stuff before i finish my next movie but here is another cool stuff to watch: www.youtube.com/watch?v=0SGdmqj-Tso
|
|
|
scripts
Dec 15, 2010 16:31:17 GMT 1
Post by Rewener on Dec 15, 2010 16:31:17 GMT 1
Omg, finally ! Awesome work!!! Instead of giving thanks i put a big box of beer to you, rEnk!!! ps. From Russia with love
|
|
|
scripts
Dec 15, 2010 16:56:02 GMT 1
Post by auri on Dec 15, 2010 16:56:02 GMT 1
Good. Finish the movie now
|
|
|
scripts
Dec 17, 2010 10:52:53 GMT 1
Post by phoenix on Dec 17, 2010 10:52:53 GMT 1
I'm working on a small video that will have just mg/sg in it so if you're able to help me out with anything cool for just those 2 weaps for now that would be awesome. Not in much of a rush I'm at my parents house til Jan 6th and can't work on anything til I get back.
|
|
|
scripts
Dec 18, 2010 11:26:59 GMT 1
Post by [PT] TANIA on Dec 18, 2010 11:26:59 GMT 1
About the trail: i thought KOS had done an editing trick on speedcapture promo, but now i know how it was rEnk 3rd movie will own for sure
|
|
|
scripts
Dec 18, 2010 11:51:53 GMT 1
Post by auri on Dec 18, 2010 11:51:53 GMT 1
I think KOS indeed did a huge editing tricks with lots of footage for his eyecandy.
This seems easier : D
|
|
|
scripts
Dec 19, 2010 23:17:17 GMT 1
Post by ownage on Dec 19, 2010 23:17:17 GMT 1
r3nd, on some of your later videos on youtube you feature a rocket trail and explosion script that is by far the best thing I've seen ever. Any chance you can post the stuff for that as well? I'm really interested in the re-upload of the rail effects from your video you posted in this thread!
|
|
jones
Almost Member
Posts: 15
|
Post by jones on Dec 26, 2010 1:13:54 GMT 1
QLive plasma trail:
weapon/plasma/flash {
color 0.35 0.35 1 size 200 + rand * 25 light }
weapon/plasma/projectile {
loopSound "sound/weapons/plasma/lasfly.wav" shader sprites/plasma1 rotate rand * 360 size 15 Sprite
// GLOW TRAIL
color 0 0 1 shader flareShaderNew interval 0.001 { normalize dir v0 inverse v0 scale v0 velocity 75 + rand * 50 origin0 origin0 + crand * 3 origin1 origin1 + crand * 3 origin2 origin2 + crand * 3 emitter 0.05 + rand * 0.05 { size 8 + crand * 0.5 colorFade 0 moveGravity 0 Sprite } } }
weapon/plasma/trail {
// WORLD GLOW
size 125 color 0.35 0.35 1 Light
// PARTICLES
color 0.25 0.25 1 shader iceBall interval 0.001 { normalize dir v0 inverse v0 scale v0 velocity 75 + rand * 50 origin0 origin0 + crand * 5 origin1 origin1 + crand * 5 origin2 origin2 + crand * 5 velocity0 crand * 30 velocity1 crand * 30 velocity2 crand * 30 emitter 0.05 + rand * 0.01 { size 2.5 + crand * 0.5 colorFade 0 moveGravity 0 Sprite interval 0.001 { origin0 origin0 + crand * 1 origin1 origin1 + crand * 1 origin2 origin2 + crand * 1 velocity0 crand * 30 velocity1 crand * 30 velocity2 crand * 30 shader iceBall emitter 0.1 + rand * 0.05 { size 2.5 + crand * 0.5 color 0.5 0.5 1 colorFade 0 moveGravity 0 Sprite } } } } }
weapon/plasma/impact {
vibrate 5 sound sound/weapons/plasma/plasmx1a.wav shader plasmaExplosion model models/weaphits/ring02.md3 rotate rand * 360 emitter 0.6 { dirModel color 0.35 0.35 1 size 150 * clip(1 - 1 * lerp) Light }
// impact mark
shader gfx/damage/plasma_mrk size 24 Decal energy
// impact particles
color 0.75 0.75 1 shader iceBall repeat 8 + crand * 1 { random velocity scale velocity velocity 100 + rand * 50 size 2 + crand * 0.25 emitter 1.5 + rand * 0.5 { moveBounce 400 0.75 colorFade 0 Sprite } }
color 1 1 1 shader iceBall repeat 8 + crand * 1 { random velocity scale velocity velocity 100 + rand * 50 size 2 + crand * 0.25 emitter 1.5 + rand * 0.5 { moveBounce 400 0.75 colorFade 0 Sprite } } }
|
|
jones
Almost Member
Posts: 15
|
scripts
Dec 26, 2010 21:28:17 GMT 1
Post by jones on Dec 26, 2010 21:28:17 GMT 1
Here are the bugless(at least i think) version of the scripts. rapidshare.com/files/437074362/scripts_to_forum.rarsometimes sparks not aligned well so i had to fix the code at some point. but i think it look the same : the player trail stuff is not ready yet.. sometimes generates very low fps or mme freezing. even on my new gtx460. and anyway.. i won't post the stuff before i finish my next movie but here is another cool stuff to watch: www.youtube.com/watch?v=0SGdmqj-TsoHey renk, when you get a chance could you upload your rocket model? I've been trying to find a rocket that doesn't have the ugly circle shaped flame attached to the end of it.
|
|
jones
Almost Member
Posts: 15
|
scripts
Dec 26, 2010 22:27:04 GMT 1
Post by jones on Dec 26, 2010 22:27:04 GMT 1
nevermind, I managed to figure out it out.
|
|
|
Post by rEnk on Dec 27, 2010 9:33:52 GMT 1
LOL! btw cool plasmatrail..
|
|
jones
Almost Member
Posts: 15
|
Post by jones on Dec 28, 2010 3:37:04 GMT 1
LOL! btw cool plasmatrail.. thx, i think its my best so far oh and I appreciate the upload man, trying to find other mme scripts is such a pain. It isn't fun trying to learn q3mme from scratch. lol
|
|
|
scripts
Dec 28, 2010 15:00:16 GMT 1
Post by emir4nt on Dec 28, 2010 15:00:16 GMT 1
give the man a fish and he will eat today, teach him how to fish and he will eat for the rest of his life
|
|
|
scripts
Dec 28, 2010 17:53:14 GMT 1
Post by auri on Dec 28, 2010 17:53:14 GMT 1
Give me fish.
NOW
|
|
|
scripts
Dec 29, 2010 11:03:27 GMT 1
Post by rEnk on Dec 29, 2010 11:03:27 GMT 1
|
|
jones
Almost Member
Posts: 15
|
scripts
Dec 30, 2010 21:41:51 GMT 1
Post by jones on Dec 30, 2010 21:41:51 GMT 1
rEnk could you upload some of the textures you've been using? I've been trying to mess with your coding but I can't get close to what your rocket explosions are (not to mention I like your rocket model/shader). img401.imageshack.us/img401/7646/eeejv.jpgThe amount of detail in that is impressive. EDIT: I've managed to tweak out some of the issues, but my problem right now is making my particles stretch.
|
|
|
scripts
Jun 14, 2011 23:28:28 GMT 1
Post by rEnk on Jun 14, 2011 23:28:28 GMT 1
|
|
|
scripts
Aug 28, 2011 23:05:14 GMT 1
Post by technologic on Aug 28, 2011 23:05:14 GMT 1
Hey do you know when you're going to upload your updated scripts? like the particle explosions and player trails? Been waiting for a long time =(
|
|
jones
Almost Member
Posts: 15
|
scripts
Aug 31, 2011 21:08:55 GMT 1
Post by jones on Aug 31, 2011 21:08:55 GMT 1
I am, wish i had the script to pick away at :[
|
|
|
Post by santile on Mar 6, 2012 21:53:19 GMT 1
Anyone can help me with this? I can't get this working: They're 7 particles that they're supposed to leave a trail but they don't.. I must be doing something wrong. Here's the code
|
|
|
Post by rEnk on Mar 6, 2012 22:36:31 GMT 1
just replace the 'repeat 7' and the 'distance 1'. the order is very important. first you tell what is the distance, then you tell how many emitters do you want. and maybe you just didn't copy all the code, but you should add one more '}' to the end.
|
|
|
Post by santile on Mar 6, 2012 23:14:40 GMT 1
thanks renk yeah i had all the brackets, didn't notice that missing one but it still doesnt work that way :/
|
|
|
Post by legless on Mar 25, 2012 5:45:10 GMT 1
|
|
|
scripts
Mar 25, 2012 21:26:43 GMT 1
Post by rEnk on Mar 25, 2012 21:26:43 GMT 1
|
|