Post by auri on Mar 9, 2008 9:31:47 GMT 1
Questions often asked go in here, you should find the answer then.
I have a problem!
Download the latest version of mme, then try again.
How to hide the console messages in the upper left corner?
cl_noPrint disables all messages in the console, I do not suggest that. Even if you open the console you will not see any text.
I use con_notifyTime "-1" - you will only see console messages when you open the console.
In ra3 demos I get the defense sign and sound instead of the accuracy sign and sound.
The different netcode of ra3 causes that problem. Fix it by putting this pk3 file into the mme folder. Delete it again if you need the defense sign back.
How do I use enemy models and colors? cg_enemyModel does not work.
Type "/clientoverride list" to get a list of all players and their properties like model, headmodel, skin, rail color. Type "/clientoverride" and hit enter to see all commands you can use. Things you can override: model, hmodel, c1, c2, name, skin, hskin, team.
examples:
/clientoverride all model keel/pm hmodel keel/pm c1 aaaa
/clientoverride red model doom/phobos hmodel orbb/default
/clientoverride blue c1 1453 (color order: rail, head, torso, legs)
/clientoverride 0 c2 p (rail core color)
/clientoverride 8 model tankjr name ^3Player1
/clientoverride 2-4 hmodel xaero c1 x4d4d48x2323aax545454xfeff00 (hex style color codes)
/clientoverride 1 hide 0/1
if all this still doesn't work, you probably forgot to set mov_teamskins to 0.
How to switch to a different player's first person view?
Hit 2 to go to chase edit mode.
Hit x or z until you are in chase view mode (first person).
To switch between players just hold space and then hit q/e.
Note: Not all data of all players and objects is saved all the time (only in multiview demos and serverside demos you have that). Whenever a player's current data is not found it will switch back to the player's first person which recorded the demo.
How do I turn off hit shake?
/fx_Vibrate "0"
Explosions from rocket and gren launcher seem to appear twice in a row, how do I fix that?
santile fixed this, thanks to him, you just use this pk3 file and your problem will be gone: zzz-regularexplosions.pk3
I have a problem!
Download the latest version of mme, then try again.
How to hide the console messages in the upper left corner?
cl_noPrint disables all messages in the console, I do not suggest that. Even if you open the console you will not see any text.
I use con_notifyTime "-1" - you will only see console messages when you open the console.
In ra3 demos I get the defense sign and sound instead of the accuracy sign and sound.
The different netcode of ra3 causes that problem. Fix it by putting this pk3 file into the mme folder. Delete it again if you need the defense sign back.
How do I use enemy models and colors? cg_enemyModel does not work.
Type "/clientoverride list" to get a list of all players and their properties like model, headmodel, skin, rail color. Type "/clientoverride" and hit enter to see all commands you can use. Things you can override: model, hmodel, c1, c2, name, skin, hskin, team.
examples:
/clientoverride all model keel/pm hmodel keel/pm c1 aaaa
/clientoverride red model doom/phobos hmodel orbb/default
/clientoverride blue c1 1453 (color order: rail, head, torso, legs)
/clientoverride 0 c2 p (rail core color)
/clientoverride 8 model tankjr name ^3Player1
/clientoverride 2-4 hmodel xaero c1 x4d4d48x2323aax545454xfeff00 (hex style color codes)
/clientoverride 1 hide 0/1
if all this still doesn't work, you probably forgot to set mov_teamskins to 0.
How to switch to a different player's first person view?
Hit 2 to go to chase edit mode.
Hit x or z until you are in chase view mode (first person).
To switch between players just hold space and then hit q/e.
Note: Not all data of all players and objects is saved all the time (only in multiview demos and serverside demos you have that). Whenever a player's current data is not found it will switch back to the player's first person which recorded the demo.
How do I turn off hit shake?
/fx_Vibrate "0"
Explosions from rocket and gren launcher seem to appear twice in a row, how do I fix that?
santile fixed this, thanks to him, you just use this pk3 file and your problem will be gone: zzz-regularexplosions.pk3