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Post by Rendering fx on Oct 18, 2012 6:20:28 GMT 1
Hey everyone, sorry if this is a brainless post... I've been making some Quake Live fragvids, I'm not new to Wolfcam at all. I know this isn't a forum for Wolfcamql, but since they use fundamentally the same fx scripts, I thought this would be a good place to ask.
I'm not new to fx scripting, I understand a reasonable deal about making weapon fx and such. But I had a few more questions...
a) Does anyone have a list of the available fx types? Such as player/? or mme/? I'm looking for all the things I can modify. ( forgive the poor wording. )
b) Is it possible to alter things like color balance? Or other variables related to the rendering of the scene as a whole?
Thanks!
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Post by santile on Oct 18, 2012 15:35:21 GMT 1
Hey there: a) Nope that I know. Most of them are in the original .fx. b) Nope.
Sorry if I wasn't so helpful.
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Post by amalik on Oct 18, 2012 16:55:20 GMT 1
That's no problem, thanks for a response. Yeah, I've looked through the fx scripts provided, and seen that there are a few entries that aren't well explained. I understand the basics of scripting, well, getting it at least. Was hoping there was more I could do with it, like, affect ambient light, amplify dynamic light as a whole and such! Thanks for the response anyway!
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Post by pa1nk1ller on Nov 1, 2012 13:08:05 GMT 1
a) quake3mme.wikia.com/wiki/FxSystemb) Yes, to a certain degree, read wolfcam manual for this. I dont recommend that method, altering it via AAE or Vegas gives better results unless you cant really see the scene (too bright/dark etc). hf
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