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Post by bliccer on Nov 12, 2012 14:38:16 GMT 1
Right now I am in recamming defragdemos. Among them are several multiplayer recorded ones. Is there a way to filter the projectiles and models of the other players? With the filtermask command you can filter either ALL projectiles or ALL models but not seperately.
The trick for the playermodels would be to create a transparent skin and clientoverride them. But then the grenades or rockets are still visible.
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Post by santile on Nov 14, 2012 12:58:52 GMT 1
/clientoverride ID hide 1/0 should hide proyectiles + skin. Sometimes it's a bit buggy but it generally works.
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Post by bliccer on Nov 18, 2012 1:33:18 GMT 1
Works like a charme. Thanks for the quick reply. I guess there is no way to get rid of the other players in the soundfile?
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Post by santile on Nov 18, 2012 15:48:49 GMT 1
well, clientoverride hide mutes the players most of the times, but it doesn't do it sometimes. i do a trick in that case: find the part of the audio where the other players are sounding, mute the clip and add manually the sound files in the editor program, a little bit hard, since you must synchronize everything properly (you can find those sounds insinde pak0.pk3)
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Post by bliccer on Nov 20, 2012 1:30:45 GMT 1
Yaeh. K. Hoped to get around this step... Thx anyway =)
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Post by santile on Nov 20, 2012 23:24:30 GMT 1
You're welcome
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Post by legless on Nov 24, 2012 11:34:57 GMT 1
I guess there is no way to get rid of the other players in the soundfile? Override other's players skins to one model (for example, keel) and delete all keel's sound from pak0.
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Post by santile on Nov 24, 2012 12:24:36 GMT 1
I guess there is no way to get rid of the other players in the soundfile? Override other's players skins to one model (for example, keel) and delete all keel's sound from pak0. oh no! never delete anything from pak0 ! rather replace those sounds by an empty wav (i think you can find it in pak0, something like silence.wav) ciao!
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