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Post by emir4nt on May 22, 2013 9:43:54 GMT 1
Hi. I'm trying to run a demolist but for some reason it doesn't load project files (just skips trough demos). A demolist that i created long time ago works fine but not recently created projects. I tried searching forums but didn't find answers.
Thanks
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Post by emir4nt on May 22, 2013 9:58:44 GMT 1
demolist
"/cpm15run" "test1" "/NTF-jones-q3wcp22-2min40-airnade" "test1" "/hase/1/cpm18r airpummel" "test1"
.bat
@echo off Start quake3mme.exe +set fs_game "mme" +set mme_renderWidth "1920" +set mme_renderHeight "1080" +set
r_multisample "8" +set r_anisotropy "16" +set r_picmip "0" +set cl_noprint "1" +set cg_drawtimer "0"
+demolist "list5.txt" Exit
error
Q3 1.6-MME x86 Jul 9 2009 ----- FS_Startup ----- Current search path is not printed, use the path command if you want to see it.---------------------- 20004 files in pk3 files usage: set <variable> <value> usage: set <variable> <value> Hunk_Clear: reset the hunk ok ...detecting CPU, found generic
------- Input Initialization ------- No window for DirectInput mouse init, delaying Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...registered window class ...created window@3,22 (326x228) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 0, 24, 8 8 ) ...65 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded ...Found WGL_ARB_pixel_format extension ...Found WGL_ARB_pbuffer extension Pbuffer Created: (1920 x 1080) samples 8 format 16 Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...using GL_EXT_texture_filter_anisotropic (max: 16) ...using GL_EXT_framebuffer_object ARNING: packed_depth_stencil is missing ...using GL_ARB_fragment_program ...using GL_ARB_vertex_program ...using GL_ARB_shading_language_100
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4800 Series GL_VERSION: 3.3.11653 Compatibility Profile Context
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 1920 x 1080 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init -----
------- sound initialization ------- ------------------------------------ Initializing DirectSound ----- Sound Info ----- sound system started ---------------------- Loading dll file ui. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\uix86.dll' ok --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: Jones-PC IP: 192.168.17.200 Working directory: J:\Users\Jones\Documents\My Movies\Quake 3 Proceeding with delayed mouse init Initializing DirectInput... DirectInput initialized. Starting demo /cpm15run with project test1 Opened mmedemos//cpm15run.mme, which has 24 seconds and 739 frames RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4800 Series GL_VERSION: 3.3.11653 Compatibility Profile Context
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 1920 x 1080 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\uix86.dll' ok Loading dll file cgame. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\cgamex86.dll' ok CPMA demo detected XML Warn Empty line for tag value in line 19 XML Warn Empty line for tag value in line 27 XML Warn Empty line for tag value in line 39 XML Error / in tag in line 39 Errors wile loading, check log ******************** ERROR: Couldn't load project test1
******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4800 Series GL_VERSION: 3.3.11653 Compatibility Profile Context
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 1920 x 1080 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\uix86.dll' ok usage: set <variable> <value> usage: set <variable> <value> Starting demo /NTF-jones-q3wcp22-2min40-airnade with project test1 Opened mmedemos//NTF-jones-q3wcp22-2min40-airnade.mme, which has 1213 seconds and 36751 frames RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4800 Series GL_VERSION: 3.3.11653 Compatibility Profile Context
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 1920 x 1080 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\uix86.dll' ok Loading dll file cgame. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\cgamex86.dll' ok CPMA demo detected XML Warn Empty line for tag value in line 19 XML Warn Empty line for tag value in line 27 XML Warn Empty line for tag value in line 39 XML Error / in tag in line 39 Errors wile loading, check log ******************** ERROR: Couldn't load project test1
******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4800 Series GL_VERSION: 3.3.11653 Compatibility Profile Context
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 1920 x 1080 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\uix86.dll' ok usage: set <variable> <value> usage: set <variable> <value> Starting demo /hase/1/cpm18r airpummel with project test1 Opened mmedemos//hase/1/cpm18r airpummel.mme, which has 1249 seconds and 37847 frames RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4800 Series GL_VERSION: 3.3.11653 Compatibility Profile Context
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 1920 x 1080 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\uix86.dll' ok Loading dll file cgame. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\cgamex86.dll' ok CPMA demo detected XML Warn Empty line for tag value in line 19 XML Warn Empty line for tag value in line 27 XML Warn Empty line for tag value in line 39 XML Error / in tag in line 39 Errors wile loading, check log ******************** ERROR: Couldn't load project test1
******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4800 Series GL_VERSION: 3.3.11653 Compatibility Profile Context
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 1920 x 1080 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading dll file ui. LoadLibrary 'J:\Users\Jones\Documents\My Movies\Quake 3\mme\uix86.dll' ok usage: set <variable> <value> usage: set <variable> <value> DemoList:Finished playing 3 demos
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Post by auri on May 22, 2013 10:08:02 GMT 1
You can try deleting the mmedemos files from that folder so mme has to recompile them before next play in case something is corrupted there.
I looked into one of my demolists, I do not have "/" characters in front of each demo. Backslash ("\") is used to say they are in another folder but without one in front of the path:
"XB\ump3ctf1" "f" "XB\ump3ctf7" "f" "XB\x3map03" "f" "XB\cpmctf1" "f" "XB\pm_incognita" "f" "XB\pn03" "f" "XB\q3ctf1" "f" "XB\q3ctf2" "f" "XB\q3ctf3" "f"
Does that help yet?
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Post by emir4nt on May 22, 2013 10:16:41 GMT 1
nop. nothing. i'll try reinstall
EDIT: overwriting files (even config) didn't work
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Post by auri on May 22, 2013 12:22:07 GMT 1
Did you thoroughly compare your two demolists?
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Post by emir4nt on May 22, 2013 14:11:21 GMT 1
yes
"/vap/cmc02_mega-teck[df.vq3]00.31.512(Vapour.Estonia)" "pov1" "/vap/cmc04_mega-teck[df.vq3]00.36.080(Vapour.Estonia)" "pov1"
"/cpm15run" "test1" "/NTF-jones-q3wcp22-2min40-airnade" "test1" "/hase/1/cpm18r airpummel" "test1"
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Post by emir4nt on May 22, 2013 14:16:09 GMT 1
making a new project for those defrag demos also doesn't work
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Post by auri on May 22, 2013 14:22:24 GMT 1
Are you certain the project file names are right and test1 files exist? You need to find out where the problem lies in. Rename the demos and project files and see if it has something to do with that. eg if you swap the file names of the demolist files and so on.
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Post by emir4nt on May 22, 2013 14:47:34 GMT 1
Okay I solved it. I wen't in game and tried to load project looked up where error was in project file. turned out mov_fragformat "<3 %t" was causing problems Thanks anyways and have a good day
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Post by auri on May 22, 2013 15:03:34 GMT 1
Great! I am glad you found that. Are you making a movie for vap then, how is the progress?
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Post by emir4nt on May 22, 2013 15:37:00 GMT 1
Yes... but I was supposed to release it 2 years ago... Recently i have caught up with an older project that I want to finish first. I will make vap movie eventually but I want it to be graphically beautiful, hopefully I will figure out how to do so
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Post by auri on May 22, 2013 16:58:35 GMT 1
If you want you can include me for intense beta testing there. Vap is a good friend of mine.
... I was supposed to make his movie a long time ago, I made promises that I could not keep. Very sad about that so I want to help with your project.
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Post by emir4nt on May 22, 2013 17:09:11 GMT 1
yes i'll message when i have something new
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Post by santile on May 31, 2013 14:50:56 GMT 1
good news emi i've been waiting for a long time too ..
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