Post by kitin on Nov 12, 2013 10:22:42 GMT 1
Whenever I set renderwidth to 3840 and renderheight to 2160 the program won't start. There's no real error in the q3 console from what I can tell:
The other problem I have is that when i start the program with <=1080p and try to capture at 960fps, everything looks normal on the screen but when i watch the captured frames they are completely black.
What causes this? Is it possible to record at 4k with really high framerate?
The reason as to why I wan't to do this is purely of testing reasons. I want to try to create the motionblur by merging the frames in post, which requires lots of samples. The high resolution is for downsampling or upload to youtube to get higher bitrate.
Q3 1.6-MME x86 Feb 4 2009
----- FS_Startup -----
Current search path:It's huge, not gonna print it( no this is not an error )----------------------
25369 files in pk3 files
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...registered window class
...created window@3,22 (326x228)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 0, 24, 16 8 )
...133 PFDs found
...hardware acceleration found
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
...Found WGL_ARB_pixel_format extension
...Found WGL_ARB_pbuffer extension
Pbuffer Created: (3840 x 2160) samples 0 format 3
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using GL_EXT_framebuffer_object
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_shading_language_100
----- Enabling FrameBuffer Path -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 670/PCIe/SSE2
GL_VERSION: 4.4.0
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 3840 x 2160 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
Initializing DirectSound
----- Sound Info -----
sound system started
----------------------
Error reading section for weapon/machinegun/trail{
Loading dll file ui.
LoadLibrary 'F:\Quake III Arena\mme\uix86.dll' ok
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:xxxxx
Hostname: Kitin-PC
IP: xxx.xxx.x.x
Working directory: F:\Quake III Arena
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
The other problem I have is that when i start the program with <=1080p and try to capture at 960fps, everything looks normal on the screen but when i watch the captured frames they are completely black.
What causes this? Is it possible to record at 4k with really high framerate?
The reason as to why I wan't to do this is purely of testing reasons. I want to try to create the motionblur by merging the frames in post, which requires lots of samples. The high resolution is for downsampling or upload to youtube to get higher bitrate.