|
Post by kopherql on Dec 21, 2013 13:28:42 GMT 1
|
|
|
Post by auri on Dec 21, 2013 17:50:59 GMT 1
Good work on that I guess. Let others comment who also create these things. I really do not see the point in this, that does not look like Quake to me anymore.
|
|
|
Post by kopherql on Dec 22, 2013 18:31:34 GMT 1
|
|
|
Post by emir4nt on Dec 23, 2013 18:55:34 GMT 1
|
|
|
Post by kopherql on Dec 23, 2013 19:33:56 GMT 1
I understand that this pack is not applicable?
|
|
|
Post by farnish on Jan 21, 2014 7:04:21 GMT 1
Hi kopherql, nice work you did there. I got some questions concerning the rocket models. Is there a tutorial or a short explenation of how to change the properties of the rocket? I found the images in pak0.pk3/models/ammo/rockets and can change the colours but i got no clue about how to change the appearance of the model itself. Furthermore i bet you created larger images then the 176x176 px standard images, i dont think mme automatically change the scalation, so a short evidence of how to use larger images would be awesome aswell. I hope there is some help, thank you all farnish
|
|
|
Post by kopherql on Jan 21, 2014 20:27:56 GMT 1
Hi kopherql, nice work you did there. I got some questions concerning the rocket models. Is there a tutorial or a short explenation of how to change the properties of the rocket? I found the images in pak0.pk3/models/ammo/rockets and can change the colours but i got no clue about how to change the appearance of the model itself. Furthermore i bet you created larger images then the 176x176 px standard images, i dont think mme automatically change the scalation, so a short evidence of how to use larger images would be awesome aswell. I hope there is some help, thank you all farnish Hey. The models themselves are created in missile program cinema 4d, or 3dmax, prescribed script for textures md3completer, and a texture, according to the script written in the model itself.
|
|
|
Post by eq on Jan 21, 2014 21:52:26 GMT 1
To my knowledge it doesn't matter about the size of the skin, just the shape must be square.
I used WC but I'm confident the same applies in Q3mme.
OFFTOPIC: You made a cpm clip called "speedin" didn't you! Really enjoyed that for the record =)
|
|
|
Post by farnish on Jan 22, 2014 10:31:02 GMT 1
Thank you guys for that fast replay. Well i think it is not that easy to get started with those programms, from what i heard of. So i'm propably going to mix the colour a little up. Yeah i made that "Speedin" Clip, thank you for the uplifting words, but im totally not satiesfied with the result at all, starting with the content ending up with the music over the fast unsynced CUT's. Hope my new project is going to be more enjoable at all . First of all i need to write down 5 exams the upcomming weeks, ill start after that.
|
|
|
Post by farnish on Jan 22, 2014 10:46:45 GMT 1
Hey again, im not quite sure if i got the right things. But if i got some prescripted rocket template i.e: www.3dcadbrowser.com/download.aspx?3dmodel=15556 this one. Could i pretty easily load it in 3dmax or cinema 4d and somehow convert it to an q3mme supported *.md3 container? Or did i missunderstand you? Greetings farnish
|
|
|
Post by eq on Jan 22, 2014 21:44:20 GMT 1
Yep, you got it. So long as you put in in the right place, (I don't know how Q3mme works but) wolfcam would be: wolfcam-ql\models\ammo\rocket.md3 wolfcam-ql\models\ammo\rocket.jpeg
If that doesn't make sense I would like to recommend you to my tutorial located here. Or, you know, ask.
|
|
|
Post by santile on Jan 25, 2014 2:18:44 GMT 1
Hey again, im not quite sure if i got the right things. But if i got some prescripted rocket template i.e: www.3dcadbrowser.com/download.aspx?3dmodel=15556 this one. Could i pretty easily load it in 3dmax or cinema 4d and somehow convert it to an q3mme supported *.md3 container? Or did i missunderstand you? Greetings farnish No. q3 engine has technical limitations regarding models face count. That model has got over 38k faces. To make it work, you should make it low-poly (less than 1000 faces). Cheers. by the way, if you need any help related to this subject, hit me up in irc ( i have some past experience x] )
|
|