Post by kerf on Feb 28, 2024 17:09:35 GMT 1
Hi,I try to add new demo and new maps then load the demo but faild. It is strange because I can load old demo (years of 2021, totally same version, nothing changed) but new demo failed....I have 80Gb RAM so I don't think it is related with RAM. I tried to remove all pk3 file excelt mainpart, but still have problem.
Thank you so much in advance if someone know what happened. I dont edit anything after successfully making movies after 2021...so I think it is weird....
--------------------------------------------need help---------------------------------------------
Q3 1.8-MME x86 Oct 11 2016
----- FS_Startup -----
Current search path is not printed, use the path command if you want to see it.----------------------
9413 files in pk3 files
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Failed to allocate 268435456 bytes for mme stereo work buffer
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 3840 2160 W
...registered window class
...created window@0,0 (3856x2199)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 8 )
..numPFDs > MAX_PFDS (308 > 256)
...255 PFDs found
...hardware acceleration found
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using GL_EXT_framebuffer_object
ARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_shading_language_100
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 536.23
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 3840 x 2160 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
Initializing DirectSound
----- Sound Info -----
sound system started
----------------------
Try loading dll file Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 62536BF0
--- Common Initialization Complete ---
MSH_BROADCASTARGS: 49985
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: DESKTOP-SH614HK
IP: 192.168.1.24
Working directory: Z:\special quake defrag\Quake 3 Arena1
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Not found: demos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).dm_66
Not found: demos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).dm_67
Demo file: demos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).dm_68
Opened mmedemos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).mme, which has 43 seconds and 5491 frames
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Failed to allocate 268435456 bytes for mme stereo work buffer
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 536.23
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 3840 x 2160 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Try loading dll file Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 62536BF0
Try loading dll file Z:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Loading DLL file: Z:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Sys_LoadGameDll(Z:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll) found vmMain function at 68016170
RE_RegisterFont: called with empty name
Defrag demo detected
Defrag demo detected
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Requested feature was omitted at compile time
Thank you so much in advance if someone know what happened. I dont edit anything after successfully making movies after 2021...so I think it is weird....
--------------------------------------------need help---------------------------------------------
Q3 1.8-MME x86 Oct 11 2016
----- FS_Startup -----
Current search path is not printed, use the path command if you want to see it.----------------------
9413 files in pk3 files
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Failed to allocate 268435456 bytes for mme stereo work buffer
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 3840 2160 W
...registered window class
...created window@0,0 (3856x2199)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 8 )
..numPFDs > MAX_PFDS (308 > 256)
...255 PFDs found
...hardware acceleration found
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using GL_EXT_framebuffer_object
ARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_shading_language_100
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 536.23
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 3840 x 2160 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
Initializing DirectSound
----- Sound Info -----
sound system started
----------------------
Try loading dll file Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 62536BF0
--- Common Initialization Complete ---
MSH_BROADCASTARGS: 49985
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: DESKTOP-SH614HK
IP: 192.168.1.24
Working directory: Z:\special quake defrag\Quake 3 Arena1
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
Not found: demos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).dm_66
Not found: demos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).dm_67
Demo file: demos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).dm_68
Opened mmedemos//DCC22-01/dcc22-01[df.vq3]00.39.784(LargeUselessness.CHINA).mme, which has 43 seconds and 5491 frames
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Failed to allocate 268435456 bytes for mme stereo work buffer
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 536.23
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: -1, 3840 x 2160 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Try loading dll file Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Loading DLL file: Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll
Sys_LoadGameDll(Z:\special quake defrag\Quake 3 Arena1\mme\uix86.dll) found vmMain function at 62536BF0
Try loading dll file Z:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Loading DLL file: Z:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll
Sys_LoadGameDll(Z:\special quake defrag\Quake 3 Arena1\mme\cgamex86.dll) found vmMain function at 68016170
RE_RegisterFont: called with empty name
Defrag demo detected
Defrag demo detected
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Requested feature was omitted at compile time