quik
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Posts: 1
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Post by quik on Jul 19, 2024 15:32:44 GMT 1
I know this probably won't happen any time soon if at all... My gun models require camera fov of 75 and my world fov needs to be 115... (important, gun fov =/= cg_gunoffset xyz) I was thinking about a solution, so far I only came up with recording them with greenscreen, and its kind of not optimal / convenient. GL2 support would be nice too, so I could use pbr textures and some other nice stuff. Ioquake supports it, and AFAIK q3mme is based of older ioquake
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