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Post by ntrock on Aug 19, 2008 11:49:44 GMT 1
If I'm making a defrag vid now i wanna use q3mme for camera's i can do the camera work fine until the player reaches a teleporter and gets transported to another section of the map. how to i make the camera carry on from that point (where they teleported to) ? Any help would be appreciated?
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Post by auri on Aug 19, 2008 15:50:43 GMT 1
Just go to the point where the player comes out of the teleporter exit and make a new camera there, easy
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Post by ntrock on Aug 19, 2008 19:24:00 GMT 1
so if i have camera that are moving from one camera point to another slowly moving along as they follow the player, then if i do the next point it flies throughs that map to where that camera point is ... am i doing this wrong? ??
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Post by auri on Aug 19, 2008 22:31:05 GMT 1
Yes. Make 2 cameras. Do you understand what I mean? Don't connect the points, don't make only 1 camera. 2 separate camera runs. One before and one after the teleport. 2 different places
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Post by foksie on Aug 27, 2008 10:49:35 GMT 1
alternativly, use the timeline, and create two point extremly close to each other (usually 1/125 of a second). the transition will be almost invisible, and only in a single frame. give it a go, if you insist on a single capture.
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yel
Visitor
Posts: 9
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Post by yel on Oct 19, 2008 16:36:42 GMT 1
Hi,
I am currently working on my defrag movie. Going through several tutorials @ this forum i came across a question. I think it will be best to post it here (in this post), since it's kind of same matter. If i want to use different views (camera, fpp, chase) i need to use several cameras? Example, map starts with strafe section, then there is long wall for plasma climb and a high wall to rocket climb. My idea is to capture 1st section in players view, then a nice chase across the plasma wall (1 fixed position to capture the climb) and finally a camera following me going parallel from ground to sealing (as if the camera was on a lift). So as there are 3 views i need to capture the demo 3 times with different cameras? Maybe there's a way to have multiple camera paths in 1 demo?
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Post by auri on Oct 20, 2008 0:10:04 GMT 1
Hi, you can just do camera run 1 and then /save, then it will be saved into the project file. Then chase view and /save and that will be saved in another project file. Not understanding why you want to do it all at once. Just record one view, then the other, then the third Not too much effort
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yel
Visitor
Posts: 9
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Post by yel on Oct 20, 2008 0:37:20 GMT 1
Thanks for reply, i need to investigate what's in project files. If it's save timestamps of camera key points there won't be a problem with continuing recording from previous capture. I will simply go to last key point and start with different camera type from there.
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